AI Insights · Timothy · July 2022
Top 5 Idle RPG Apps on Android in Spain - Q2 2022
In Q2 2022, the top 5 Idle RPG apps on the Android platform in Spain showcased varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at their trends.
In Q2 2022, the top 5 Idle RPG apps on the Android platform in Spain delivered notable performances. Here's a detailed look at the trends for each app, based on data from Sensor Tower.
TailedDemonSlayer - Idle RPG from CookApps experienced fluctuating weekly revenue, starting at approximately $2.9K at the end of March and gradually declining to around $470 by the end of June. Weekly downloads also saw a significant drop from 3.2K to just 176 over the same period. The app's weekly active users decreased from 7.4K to 2.6K, indicating a downward trend in engagement.
Idle Heroes by DHGAMES showed a more stable performance. Weekly revenue peaked at around $2.5K in late May, with other weeks averaging between $900 and $2.3K. Weekly downloads varied, peaking at 1.3K in mid-April and dropping to 652 by the end of June. Active users remained relatively steady, fluctuating between 7.9K and 8.8K throughout the quarter.
Blade Idle from mobirix had moderate weekly revenue, peaking at $893 in early May but then stabilizing around the $250-$400 range towards the end of June. Downloads saw a spike to 1.3K in late April before declining to 300 by the end of June. Active users showed consistent growth, reaching a peak of 1.6K in late April and maintaining around 1K by the end of the quarter.
Miners Settlement: Idle RPG by Funventure P.S.A. saw a significant increase in weekly revenue, peaking at $296 in early May before stabilizing around $168-$184 by the end of June. Downloads followed a similar trend, starting from zero and peaking at 648 in early May, then declining to 235 by the end of June. Active users rose from 184 in late March to a peak of 954 in early May, before settling around 516 by the end of the quarter.
Finally, Minetap – Merge rpg clicker from Geeky House experienced modest weekly revenue, peaking at $125 in mid-May and ending June with approximately $110. Downloads fluctuated, reaching a high of 801 in mid-June before decreasing to 479 by the end of the quarter. Active users saw a notable increase, peaking at 1.6K in mid-June before settling at 1.1K by the end of June.
For more detailed insights and data, visit Sensor Tower.